Thoughts on level design

It’s hard to talk about level design. Since the 90’s the discipline has evolved and transformed. We can’t really compare it to how it was in the begining unless we decide be self defeating and depresed, considering that the flexibility of the early level designers is no longer possible in the context of modern day […]

The issue with Game Reviews

Recently I have reached a rather grim realization. I find video game reviews rather repulsive. It’s not that I think reviews are bad, I think they have their own purpose, but lately video games have reached a point where they have become really hard to review properly. I’ve been playing Mafia 3 a lot lately. […]