Thoughts on level design

It’s hard to talk about level design. Since the 90’s, the discipline has evolved and transformed. We can’t really compare it to it’s early beginning unless we decide like to be self defeating and depressed. The flexibility of the early level designers is no longer possible in the context of modern day triple AAA titles, […]

The issue with Game Reviews

As of late, I had a rather grim realization. I find video game reviews rather repulsive. It’s not that I think reviews are bad. I think they have their own purpose, but lately video games have reached a point where they have become really hard to review properly. I’ve been playing Mafia 3 a lot […]